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GD0201: The name of the delegate must end with 'EventHandler'¶
Rule ID |
GD0201 |
Category |
Usage |
Fix is breaking or non-breaking |
Breaking |
Enabled by default |
Yes |
Cause¶
A delegate annotated with the [Signal]
attribute has a name that doesn't
end with 'EventHandler'.
Rule description¶
Godot source generators will generate C# events using the name of the delegate with the 'EventHandler' suffix removed. Adding the 'EventHandler' suffix to the name of delegates used in events is a .NET naming convention.
Using a suffix for the delegate allows the generated event to use the name without the suffix avoiding a naming conflict.
// This delegate is invalid since the name doesn't end with 'EventHandler'.
[Signal]
public void InvalidSignal();
// This delegate is valid since the name ends with 'EventHandler'.
[Signal]
public void ValidSignalEventHandler();
Take a look at the C# signals documentation for more information about how to declare and use signals.
How to fix violations¶
To fix a violation of this rule, add 'EventHandler' to the end of the delegate name.
When to suppress warnings¶
Do not suppress a warning from this rule. Signal delegates without the suffix will be ignored by the source generator, so the signal won't be registered.