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GD0201: The name of the delegate must end with 'EventHandler'

Rule ID

GD0201

Category

Usage

Fix is breaking or non-breaking

Breaking

Enabled by default

Yes

Cause

A delegate annotated with the [Signal] attribute has a name that doesn't end with 'EventHandler'.

Rule description

Godot source generators will generate C# events using the name of the delegate with the 'EventHandler' suffix removed. Adding the 'EventHandler' suffix to the name of delegates used in events is a .NET naming convention.

Using a suffix for the delegate allows the generated event to use the name without the suffix avoiding a naming conflict.

// This delegate is invalid since the name doesn't end with 'EventHandler'.
[Signal]
public void InvalidSignal();

// This delegate is valid since the name ends with 'EventHandler'.
[Signal]
public void ValidSignalEventHandler();

Take a look at the C# signals documentation for more information about how to declare and use signals.

How to fix violations

To fix a violation of this rule, add 'EventHandler' to the end of the delegate name.

When to suppress warnings

Do not suppress a warning from this rule. Signal delegates without the suffix will be ignored by the source generator, so the signal won't be registered.