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.
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AnimationNodeBlendSpace1D¶
Inherits: AnimationRootNode < AnimationNode < Resource < RefCounted < Object
A set of AnimationRootNodes placed on a virtual axis, crossfading between the two adjacent ones. Used by AnimationTree.
Description¶
A resource used by AnimationNodeBlendTree.
AnimationNodeBlendSpace1D represents a virtual axis on which any type of AnimationRootNodes can be added using add_blend_point. Outputs the linear blend of the two AnimationRootNodes adjacent to the current value.
You can set the extents of the axis with min_space and max_space.
Tutorials¶
Properties¶
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Methods¶
void |
add_blend_point(node: AnimationRootNode, pos: float, at_index: int = -1) |
get_blend_point_count() const |
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get_blend_point_node(point: int) const |
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get_blend_point_position(point: int) const |
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void |
remove_blend_point(point: int) |
void |
set_blend_point_node(point: int, node: AnimationRootNode) |
void |
set_blend_point_position(point: int, pos: float) |
Enumerations¶
enum BlendMode: 🔗
BlendMode BLEND_MODE_INTERPOLATED = 0
The interpolation between animations is linear.
BlendMode BLEND_MODE_DISCRETE = 1
The blend space plays the animation of the animation node which blending position is closest to. Useful for frame-by-frame 2D animations.
BlendMode BLEND_MODE_DISCRETE_CARRY = 2
Similar to BLEND_MODE_DISCRETE, but starts the new animation at the last animation's playback position.
Property Descriptions¶
Controls the interpolation between animations. See BlendMode constants.
The blend space's axis's upper limit for the points' position. See add_blend_point.
The blend space's axis's lower limit for the points' position. See add_blend_point.
Position increment to snap to when moving a point on the axis.
If false
, the blended animations' frame are stopped when the blend value is 0
.
If true
, forcing the blended animations to advance frame.
String value_label = "value"
🔗
Label of the virtual axis of the blend space.
Method Descriptions¶
void add_blend_point(node: AnimationRootNode, pos: float, at_index: int = -1) 🔗
Adds a new point that represents a node
on the virtual axis at a given position set by pos
. You can insert it at a specific index using the at_index
argument. If you use the default value for at_index
, the point is inserted at the end of the blend points array.
int get_blend_point_count() const 🔗
Returns the number of points on the blend axis.
AnimationRootNode get_blend_point_node(point: int) const 🔗
Returns the AnimationNode referenced by the point at index point
.
float get_blend_point_position(point: int) const 🔗
Returns the position of the point at index point
.
void remove_blend_point(point: int) 🔗
Removes the point at index point
from the blend axis.
void set_blend_point_node(point: int, node: AnimationRootNode) 🔗
Changes the AnimationNode referenced by the point at index point
.
void set_blend_point_position(point: int, pos: float) 🔗
Updates the position of the point at index point
on the blend axis.