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EditorScenePostImportPlugin๏ƒ

Inherits: RefCounted < Object

Plugin to control and modifying the process of importing a scene.

Description๏ƒ

This plugin type exists to modify the process of importing scenes, allowing to change the content as well as add importer options at every stage of the process.

Methods๏ƒ

void

_get_import_options(path: String) virtual

void

_get_internal_import_options(category: int) virtual

Variant

_get_internal_option_update_view_required(category: int, option: String) virtual const

Variant

_get_internal_option_visibility(category: int, for_animation: bool, option: String) virtual const

Variant

_get_option_visibility(path: String, for_animation: bool, option: String) virtual const

void

_internal_process(category: int, base_node: Node, node: Node, resource: Resource) virtual

void

_post_process(scene: Node) virtual

void

_pre_process(scene: Node) virtual

void

add_import_option(name: String, value: Variant)

void

add_import_option_advanced(type: Variant.Type, name: String, default_value: Variant, hint: PropertyHint = 0, hint_string: String = "", usage_flags: int = 6)

Variant

get_option_value(name: StringName) const


Enumerations๏ƒ

enum InternalImportCategory: ๐Ÿ”—

InternalImportCategory INTERNAL_IMPORT_CATEGORY_NODE = 0

There is currently no description for this enum. Please help us by contributing one!

InternalImportCategory INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE = 1

There is currently no description for this enum. Please help us by contributing one!

InternalImportCategory INTERNAL_IMPORT_CATEGORY_MESH = 2

There is currently no description for this enum. Please help us by contributing one!

InternalImportCategory INTERNAL_IMPORT_CATEGORY_MATERIAL = 3

There is currently no description for this enum. Please help us by contributing one!

InternalImportCategory INTERNAL_IMPORT_CATEGORY_ANIMATION = 4

There is currently no description for this enum. Please help us by contributing one!

InternalImportCategory INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE = 5

There is currently no description for this enum. Please help us by contributing one!

InternalImportCategory INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE = 6

There is currently no description for this enum. Please help us by contributing one!

InternalImportCategory INTERNAL_IMPORT_CATEGORY_MAX = 7

There is currently no description for this enum. Please help us by contributing one!


Method Descriptions๏ƒ

void _get_import_options(path: String) virtual ๐Ÿ”—

Override to add general import options. These will appear in the main import dock on the editor. Add options via add_import_option and add_import_option_advanced.


void _get_internal_import_options(category: int) virtual ๐Ÿ”—

Override to add internal import options. These will appear in the 3D scene import dialog. Add options via add_import_option and add_import_option_advanced.


Variant _get_internal_option_update_view_required(category: int, option: String) virtual const ๐Ÿ”—

Should return true if the 3D view of the import dialog needs to update when changing the given option.


Variant _get_internal_option_visibility(category: int, for_animation: bool, option: String) virtual const ๐Ÿ”—

Should return true to show the given option, false to hide the given option, or null to ignore.


Variant _get_option_visibility(path: String, for_animation: bool, option: String) virtual const ๐Ÿ”—

Should return true to show the given option, false to hide the given option, or null to ignore.


void _internal_process(category: int, base_node: Node, node: Node, resource: Resource) virtual ๐Ÿ”—

Process a specific node or resource for a given category.


void _post_process(scene: Node) virtual ๐Ÿ”—

Post process the scene. This function is called after the final scene has been configured.


void _pre_process(scene: Node) virtual ๐Ÿ”—

Pre Process the scene. This function is called right after the scene format loader loaded the scene and no changes have been made.


void add_import_option(name: String, value: Variant) ๐Ÿ”—

Add a specific import option (name and default value only). This function can only be called from _get_import_options and _get_internal_import_options.


void add_import_option_advanced(type: Variant.Type, name: String, default_value: Variant, hint: PropertyHint = 0, hint_string: String = "", usage_flags: int = 6) ๐Ÿ”—

Add a specific import option. This function can only be called from _get_import_options and _get_internal_import_options.


Variant get_option_value(name: StringName) const ๐Ÿ”—

Query the value of an option. This function can only be called from those querying visibility, or processing.