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VisualShaderNodeParticleMeshEmitter๏ƒ

Inherits: VisualShaderNodeParticleEmitter < VisualShaderNode < Resource < RefCounted < Object

A visual shader node that makes particles emitted in a shape defined by a Mesh.

Description๏ƒ

VisualShaderNodeParticleEmitter that makes the particles emitted in a shape of the assigned mesh. It will emit from the mesh's surfaces, either all or only the specified one.

Properties๏ƒ

Mesh

mesh

int

surface_index

0

bool

use_all_surfaces

true


Property Descriptions๏ƒ

Mesh mesh ๐Ÿ”—

  • void set_mesh(value: Mesh)

  • Mesh get_mesh()

The Mesh that defines emission shape.


int surface_index = 0 ๐Ÿ”—

  • void set_surface_index(value: int)

  • int get_surface_index()

Index of the surface that emits particles. use_all_surfaces must be false for this to take effect.


bool use_all_surfaces = true ๐Ÿ”—

  • void set_use_all_surfaces(value: bool)

  • bool is_use_all_surfaces()

If true, the particles will emit from all surfaces of the mesh.