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.
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VisualShaderNodeInput¶
Inherits: VisualShaderNode < Resource < RefCounted < Object
Represents the input shader parameter within the visual shader graph.
Description¶
Gives access to input variables (built-ins) available for the shader. See the shading reference for the list of available built-ins for each shader type (check Tutorials
section for link).
Tutorials¶
Properties¶
|
Methods¶
get_input_real_name() const |
Signals¶
input_type_changed() 🔗
Emitted when input is changed via input_name.
Property Descriptions¶
String input_name = "[None]"
🔗
One of the several input constants in lower-case style like: "vertex" (VERTEX
) or "point_size" (POINT_SIZE
).
Method Descriptions¶
String get_input_real_name() const 🔗
Returns a translated name of the current constant in the Godot Shader Language. E.g. "ALBEDO"
if the input_name equal to "albedo"
.