Work in progress

The content of this page was not yet updated for Godot 4.3 and may be outdated. If you know how to improve this page or you can confirm that it's up to date, feel free to open a pull request.

The Inspector

This page explains how the Inspector dock works in-depth. You will learn how to edit properties, fold and unfold areas, use the search bar, and more.

Warning

This page is a work-in-progress.

Overview of the interface

Let's start by looking at the dock's main parts.

../../_images/inspector_overview.png

At the top are the file and navigation buttons.

../../_images/inspector_top_buttons.png

Below it, you can find the selected node's name, its type, and the tools menu on the right side.

../../_images/inspector_node_name_and_tools.png

If you click the tool menu icon, a drop-down menu offers some view and edit options.

../../_images/inspector_tools_menu.png

Then comes the search bar. Type anything in it to filter displayed properties. Delete the text to clear the search.

../../_images/inspector_search_bar.png