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.
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ShaderIncludeDB¶
Inherits: Object
Internal database of built in shader include files.
Description¶
This object contains shader fragments from Godot's internal shaders. These can be used when access to internal uniform buffers and/or internal functions is required for instance when composing compositor effects or compute shaders. Only fragments for the current rendering device are loaded.
Methods¶
get_built_in_include_file(filename: String) static |
|
has_built_in_include_file(filename: String) static |
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list_built_in_include_files() static |
Method Descriptions¶
String get_built_in_include_file(filename: String) static 🔗
Returns the code for the built-in shader fragment. You can also access this in your shader code through #include "filename"
.
bool has_built_in_include_file(filename: String) static 🔗
Returns true
if an include file with this name exists.
PackedStringArray list_built_in_include_files() static 🔗
Returns a list of built-in include files that are currently registered.