Up to date
This page is up to date for Godot 4.3
.
If you still find outdated information, please open an issue.
SkinΒΆ
Inherits: Resource < RefCounted < Object
There is currently no description for this class. Please help us by contributing one!
MethodsΒΆ
void |
add_bind(bone: int, pose: Transform3D) |
void |
add_named_bind(name: String, pose: Transform3D) |
void |
|
get_bind_bone(bind_index: int) const |
|
get_bind_count() const |
|
get_bind_name(bind_index: int) const |
|
get_bind_pose(bind_index: int) const |
|
void |
set_bind_bone(bind_index: int, bone: int) |
void |
set_bind_count(bind_count: int) |
void |
set_bind_name(bind_index: int, name: StringName) |
void |
set_bind_pose(bind_index: int, pose: Transform3D) |
Method DescriptionsΒΆ
void add_bind(bone: int, pose: Transform3D) π
There is currently no description for this method. Please help us by contributing one!
void add_named_bind(name: String, pose: Transform3D) π
There is currently no description for this method. Please help us by contributing one!
void clear_binds() π
There is currently no description for this method. Please help us by contributing one!
int get_bind_bone(bind_index: int) const π
There is currently no description for this method. Please help us by contributing one!
int get_bind_count() const π
There is currently no description for this method. Please help us by contributing one!
StringName get_bind_name(bind_index: int) const π
There is currently no description for this method. Please help us by contributing one!
Transform3D get_bind_pose(bind_index: int) const π
There is currently no description for this method. Please help us by contributing one!
void set_bind_bone(bind_index: int, bone: int) π
There is currently no description for this method. Please help us by contributing one!
void set_bind_count(bind_count: int) π
There is currently no description for this method. Please help us by contributing one!
void set_bind_name(bind_index: int, name: StringName) π
There is currently no description for this method. Please help us by contributing one!
void set_bind_pose(bind_index: int, pose: Transform3D) π
There is currently no description for this method. Please help us by contributing one!