Up to date

This page is up to date for Godot 4.3. If you still find outdated information, please open an issue.

WorldEnvironment

Inherits: Node < Object

Default environment properties for the entire scene (post-processing effects, lighting and background settings).

Description

The WorldEnvironment node is used to configure the default Environment for the scene.

The parameters defined in the WorldEnvironment can be overridden by an Environment node set on the current Camera3D. Additionally, only one WorldEnvironment may be instantiated in a given scene at a time.

The WorldEnvironment allows the user to specify default lighting parameters (e.g. ambient lighting), various post-processing effects (e.g. SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, skybox). Usually, these are added in order to improve the realism/color balance of the scene.

Tutorials

Properties

CameraAttributes

camera_attributes

Compositor

compositor

Environment

environment


Property Descriptions

CameraAttributes camera_attributes 🔗

The default CameraAttributes resource to use if none set on the Camera3D.


Compositor compositor 🔗

The default Compositor resource to use if none set on the Camera3D.


Environment environment 🔗

The Environment resource used by this WorldEnvironment, defining the default properties.