Up to date
This page is up to date for Godot 4.3
.
If you still find outdated information, please open an issue.
RDPipelineColorBlendStateยถ
Inherits: RefCounted < Object
Pipeline color blend state (used by RenderingDevice).
Descriptionยถ
This object is used by RenderingDevice.
Propertiesยถ
|
||
|
||
|
||
|
Property Descriptionsยถ
Array[RDPipelineColorBlendStateAttachment] attachments = []
๐
void set_attachments(value: Array[RDPipelineColorBlendStateAttachment])
Array[RDPipelineColorBlendStateAttachment] get_attachments()
The attachments that are blended together.
Color blend_constant = Color(0, 0, 0, 1)
๐
The constant color to blend with. See also RenderingDevice.draw_list_set_blend_constants.
bool enable_logic_op = false
๐
If true
, performs the logic operation defined in logic_op.
LogicOperation logic_op = 0
๐
void set_logic_op(value: LogicOperation)
LogicOperation get_logic_op()
The logic operation to perform for blending. Only effective if enable_logic_op is true
.