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GD0402: The class must not be generic¶
Rule ID |
GD0402 |
Category |
Usage |
Fix is breaking or non-breaking |
Breaking |
Enabled by default |
Yes |
Cause¶
A generic type is annotated with the [GlobalClass]
attribute.
Rule description¶
The Godot editor assumes every global class is instantiable, but generic types can't be instantiated because the type parameters are unbound.
// This type is a valid global class because it's not generic.
[GlobalClass]
class SomeType : Node { }
// This type is not a valid global class because it's generic.
[GlobalClass]
class SomeGenericType<T> { }
How to fix violations¶
To fix a violation of this rule, change the type to remove the generic type parameters
or remove the [GlobalClass]
attribute.
When to suppress warnings¶
Do not suppress a warning from this rule. Adding the [GlobalClass]
to a
generic type is an easy mistake to make and this warning helps users realize
that it may result in unexpected errors.