Up to date
This page is up to date for Godot 4.3
.
If you still find outdated information, please open an issue.
ColorΒΆ
A color represented in RGBA format.
DescriptionΒΆ
A color represented in RGBA format by a red (r), green (g), blue (b), and alpha (a) component. Each component is a 32-bit floating-point value, usually ranging from 0.0
to 1.0
. Some properties (such as CanvasItem.modulate) may support values greater than 1.0
, for overbright or HDR (High Dynamic Range) colors.
Colors can be created in various ways: By the various Color constructors, by static methods such as from_hsv, and by using a name from the set of standardized colors based on X11 color names with the addition of TRANSPARENT. GDScript also provides @GDScript.Color8, which uses integers from 0
to 255
and doesn't support overbright colors.
Note: In a boolean context, a Color will evaluate to false
if it is equal to Color(0, 0, 0, 1)
(opaque black). Otherwise, a Color will always evaluate to true
.
Note
There are notable differences when using this API with C#. See C# API differences to GDScript for more information.
TutorialsΒΆ
PropertiesΒΆ
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
ConstructorsΒΆ
Color() |
|
MethodsΒΆ
clamp(min: Color = Color(0, 0, 0, 0), max: Color = Color(1, 1, 1, 1)) const |
|
from_hsv(h: float, s: float, v: float, alpha: float = 1.0) static |
|
from_ok_hsl(h: float, s: float, l: float, alpha: float = 1.0) static |
|
from_rgbe9995(rgbe: int) static |
|
from_string(str: String, default: Color) static |
|
get_luminance() const |
|
html_is_valid(color: String) static |
|
inverted() const |
|
is_equal_approx(to: Color) const |
|
linear_to_srgb() const |
|
srgb_to_linear() const |
|
to_abgr32() const |
|
to_abgr64() const |
|
to_argb32() const |
|
to_argb64() const |
|
to_rgba32() const |
|
to_rgba64() const |
OperatorsΒΆ
operator !=(right: Color) |
|
operator *(right: Color) |
|
operator *(right: float) |
|
operator *(right: int) |
|
operator +(right: Color) |
|
operator -(right: Color) |
|
operator /(right: Color) |
|
operator /(right: float) |
|
operator /(right: int) |
|
operator ==(right: Color) |
|
operator [](index: int) |
|
ConstantsΒΆ
ALICE_BLUE = Color(0.941176, 0.972549, 1, 1)
π
Alice blue color.
ANTIQUE_WHITE = Color(0.980392, 0.921569, 0.843137, 1)
π
Antique white color.
AQUA = Color(0, 1, 1, 1)
π
Aqua color.
AQUAMARINE = Color(0.498039, 1, 0.831373, 1)
π
Aquamarine color.
AZURE = Color(0.941176, 1, 1, 1)
π
Azure color.
BEIGE = Color(0.960784, 0.960784, 0.862745, 1)
π
Beige color.
BISQUE = Color(1, 0.894118, 0.768627, 1)
π
Bisque color.
BLACK = Color(0, 0, 0, 1)
π
Black color. In GDScript, this is the default value of any color.
BLANCHED_ALMOND = Color(1, 0.921569, 0.803922, 1)
π
Blanched almond color.
BLUE = Color(0, 0, 1, 1)
π
Blue color.
BLUE_VIOLET = Color(0.541176, 0.168627, 0.886275, 1)
π
Blue violet color.
BROWN = Color(0.647059, 0.164706, 0.164706, 1)
π
Brown color.
BURLYWOOD = Color(0.870588, 0.721569, 0.529412, 1)
π
Burlywood color.
CADET_BLUE = Color(0.372549, 0.619608, 0.627451, 1)
π
Cadet blue color.
CHARTREUSE = Color(0.498039, 1, 0, 1)
π
Chartreuse color.
CHOCOLATE = Color(0.823529, 0.411765, 0.117647, 1)
π
Chocolate color.
CORAL = Color(1, 0.498039, 0.313726, 1)
π
Coral color.
CORNFLOWER_BLUE = Color(0.392157, 0.584314, 0.929412, 1)
π
Cornflower blue color.
CORNSILK = Color(1, 0.972549, 0.862745, 1)
π
Cornsilk color.
CRIMSON = Color(0.862745, 0.0784314, 0.235294, 1)
π
Crimson color.
CYAN = Color(0, 1, 1, 1)
π
Cyan color.
DARK_BLUE = Color(0, 0, 0.545098, 1)
π
Dark blue color.
DARK_CYAN = Color(0, 0.545098, 0.545098, 1)
π
Dark cyan color.
DARK_GOLDENROD = Color(0.721569, 0.52549, 0.0431373, 1)
π
Dark goldenrod color.
DARK_GRAY = Color(0.662745, 0.662745, 0.662745, 1)
π
Dark gray color.
DARK_GREEN = Color(0, 0.392157, 0, 1)
π
Dark green color.
DARK_KHAKI = Color(0.741176, 0.717647, 0.419608, 1)
π
Dark khaki color.
DARK_MAGENTA = Color(0.545098, 0, 0.545098, 1)
π
Dark magenta color.
DARK_OLIVE_GREEN = Color(0.333333, 0.419608, 0.184314, 1)
π
Dark olive green color.
DARK_ORANGE = Color(1, 0.54902, 0, 1)
π
Dark orange color.
DARK_ORCHID = Color(0.6, 0.196078, 0.8, 1)
π
Dark orchid color.
DARK_RED = Color(0.545098, 0, 0, 1)
π
Dark red color.
DARK_SALMON = Color(0.913725, 0.588235, 0.478431, 1)
π
Dark salmon color.
DARK_SEA_GREEN = Color(0.560784, 0.737255, 0.560784, 1)
π
Dark sea green color.
DARK_SLATE_BLUE = Color(0.282353, 0.239216, 0.545098, 1)
π
Dark slate blue color.
DARK_SLATE_GRAY = Color(0.184314, 0.309804, 0.309804, 1)
π
Dark slate gray color.
DARK_TURQUOISE = Color(0, 0.807843, 0.819608, 1)
π
Dark turquoise color.
DARK_VIOLET = Color(0.580392, 0, 0.827451, 1)
π
Dark violet color.
DEEP_PINK = Color(1, 0.0784314, 0.576471, 1)
π
Deep pink color.
DEEP_SKY_BLUE = Color(0, 0.74902, 1, 1)
π
Deep sky blue color.
DIM_GRAY = Color(0.411765, 0.411765, 0.411765, 1)
π
Dim gray color.
DODGER_BLUE = Color(0.117647, 0.564706, 1, 1)
π
Dodger blue color.
FIREBRICK = Color(0.698039, 0.133333, 0.133333, 1)
π
Firebrick color.
FLORAL_WHITE = Color(1, 0.980392, 0.941176, 1)
π
Floral white color.
FOREST_GREEN = Color(0.133333, 0.545098, 0.133333, 1)
π
Forest green color.
FUCHSIA = Color(1, 0, 1, 1)
π
Fuchsia color.
GAINSBORO = Color(0.862745, 0.862745, 0.862745, 1)
π
Gainsboro color.
GHOST_WHITE = Color(0.972549, 0.972549, 1, 1)
π
Ghost white color.
GOLD = Color(1, 0.843137, 0, 1)
π
Gold color.
GOLDENROD = Color(0.854902, 0.647059, 0.12549, 1)
π
Goldenrod color.
GRAY = Color(0.745098, 0.745098, 0.745098, 1)
π
Gray color.
GREEN = Color(0, 1, 0, 1)
π
Green color.
GREEN_YELLOW = Color(0.678431, 1, 0.184314, 1)
π
Green yellow color.
HONEYDEW = Color(0.941176, 1, 0.941176, 1)
π
Honeydew color.
HOT_PINK = Color(1, 0.411765, 0.705882, 1)
π
Hot pink color.
INDIAN_RED = Color(0.803922, 0.360784, 0.360784, 1)
π
Indian red color.
INDIGO = Color(0.294118, 0, 0.509804, 1)
π
Indigo color.
IVORY = Color(1, 1, 0.941176, 1)
π
Ivory color.
KHAKI = Color(0.941176, 0.901961, 0.54902, 1)
π
Khaki color.
LAVENDER = Color(0.901961, 0.901961, 0.980392, 1)
π
Lavender color.
LAVENDER_BLUSH = Color(1, 0.941176, 0.960784, 1)
π
Lavender blush color.
LAWN_GREEN = Color(0.486275, 0.988235, 0, 1)
π
Lawn green color.
LEMON_CHIFFON = Color(1, 0.980392, 0.803922, 1)
π
Lemon chiffon color.
LIGHT_BLUE = Color(0.678431, 0.847059, 0.901961, 1)
π
Light blue color.
LIGHT_CORAL = Color(0.941176, 0.501961, 0.501961, 1)
π
Light coral color.
LIGHT_CYAN = Color(0.878431, 1, 1, 1)
π
Light cyan color.
LIGHT_GOLDENROD = Color(0.980392, 0.980392, 0.823529, 1)
π
Light goldenrod color.
LIGHT_GRAY = Color(0.827451, 0.827451, 0.827451, 1)
π
Light gray color.
LIGHT_GREEN = Color(0.564706, 0.933333, 0.564706, 1)
π
Light green color.
LIGHT_PINK = Color(1, 0.713726, 0.756863, 1)
π
Light pink color.
LIGHT_SALMON = Color(1, 0.627451, 0.478431, 1)
π
Light salmon color.
LIGHT_SEA_GREEN = Color(0.12549, 0.698039, 0.666667, 1)
π
Light sea green color.
LIGHT_SKY_BLUE = Color(0.529412, 0.807843, 0.980392, 1)
π
Light sky blue color.
LIGHT_SLATE_GRAY = Color(0.466667, 0.533333, 0.6, 1)
π
Light slate gray color.
LIGHT_STEEL_BLUE = Color(0.690196, 0.768627, 0.870588, 1)
π
Light steel blue color.
LIGHT_YELLOW = Color(1, 1, 0.878431, 1)
π
Light yellow color.
LIME = Color(0, 1, 0, 1)
π
Lime color.
LIME_GREEN = Color(0.196078, 0.803922, 0.196078, 1)
π
Lime green color.
LINEN = Color(0.980392, 0.941176, 0.901961, 1)
π
Linen color.
MAGENTA = Color(1, 0, 1, 1)
π
Magenta color.
MAROON = Color(0.690196, 0.188235, 0.376471, 1)
π
Maroon color.
MEDIUM_AQUAMARINE = Color(0.4, 0.803922, 0.666667, 1)
π
Medium aquamarine color.
MEDIUM_BLUE = Color(0, 0, 0.803922, 1)
π
Medium blue color.
MEDIUM_ORCHID = Color(0.729412, 0.333333, 0.827451, 1)
π
Medium orchid color.
MEDIUM_PURPLE = Color(0.576471, 0.439216, 0.858824, 1)
π
Medium purple color.
MEDIUM_SEA_GREEN = Color(0.235294, 0.701961, 0.443137, 1)
π
Medium sea green color.
MEDIUM_SLATE_BLUE = Color(0.482353, 0.407843, 0.933333, 1)
π
Medium slate blue color.
MEDIUM_SPRING_GREEN = Color(0, 0.980392, 0.603922, 1)
π
Medium spring green color.
MEDIUM_TURQUOISE = Color(0.282353, 0.819608, 0.8, 1)
π
Medium turquoise color.
MEDIUM_VIOLET_RED = Color(0.780392, 0.0823529, 0.521569, 1)
π
Medium violet red color.
MIDNIGHT_BLUE = Color(0.0980392, 0.0980392, 0.439216, 1)
π
Midnight blue color.
MINT_CREAM = Color(0.960784, 1, 0.980392, 1)
π
Mint cream color.
MISTY_ROSE = Color(1, 0.894118, 0.882353, 1)
π
Misty rose color.
MOCCASIN = Color(1, 0.894118, 0.709804, 1)
π
Moccasin color.
Navajo white color.
Navy blue color.
OLD_LACE = Color(0.992157, 0.960784, 0.901961, 1)
π
Old lace color.
OLIVE = Color(0.501961, 0.501961, 0, 1)
π
Olive color.
OLIVE_DRAB = Color(0.419608, 0.556863, 0.137255, 1)
π
Olive drab color.
ORANGE = Color(1, 0.647059, 0, 1)
π
Orange color.
ORANGE_RED = Color(1, 0.270588, 0, 1)
π
Orange red color.
ORCHID = Color(0.854902, 0.439216, 0.839216, 1)
π
Orchid color.
PALE_GOLDENROD = Color(0.933333, 0.909804, 0.666667, 1)
π
Pale goldenrod color.
PALE_GREEN = Color(0.596078, 0.984314, 0.596078, 1)
π
Pale green color.
PALE_TURQUOISE = Color(0.686275, 0.933333, 0.933333, 1)
π
Pale turquoise color.
PALE_VIOLET_RED = Color(0.858824, 0.439216, 0.576471, 1)
π
Pale violet red color.
PAPAYA_WHIP = Color(1, 0.937255, 0.835294, 1)
π
Papaya whip color.
PEACH_PUFF = Color(1, 0.854902, 0.72549, 1)
π
Peach puff color.
PERU = Color(0.803922, 0.521569, 0.247059, 1)
π
Peru color.
PINK = Color(1, 0.752941, 0.796078, 1)
π
Pink color.
PLUM = Color(0.866667, 0.627451, 0.866667, 1)
π
Plum color.
POWDER_BLUE = Color(0.690196, 0.878431, 0.901961, 1)
π
Powder blue color.
PURPLE = Color(0.627451, 0.12549, 0.941176, 1)
π
Purple color.
REBECCA_PURPLE = Color(0.4, 0.2, 0.6, 1)
π
Rebecca purple color.
RED = Color(1, 0, 0, 1)
π
Red color.
ROSY_BROWN = Color(0.737255, 0.560784, 0.560784, 1)
π
Rosy brown color.
ROYAL_BLUE = Color(0.254902, 0.411765, 0.882353, 1)
π
Royal blue color.
SADDLE_BROWN = Color(0.545098, 0.270588, 0.0745098, 1)
π
Saddle brown color.
SALMON = Color(0.980392, 0.501961, 0.447059, 1)
π
Salmon color.
SANDY_BROWN = Color(0.956863, 0.643137, 0.376471, 1)
π
Sandy brown color.
SEA_GREEN = Color(0.180392, 0.545098, 0.341176, 1)
π
Sea green color.
SEASHELL = Color(1, 0.960784, 0.933333, 1)
π
Seashell color.
SIENNA = Color(0.627451, 0.321569, 0.176471, 1)
π
Sienna color.
SILVER = Color(0.752941, 0.752941, 0.752941, 1)
π
Silver color.
SKY_BLUE = Color(0.529412, 0.807843, 0.921569, 1)
π
Sky blue color.
SLATE_BLUE = Color(0.415686, 0.352941, 0.803922, 1)
π
Slate blue color.
SLATE_GRAY = Color(0.439216, 0.501961, 0.564706, 1)
π
Slate gray color.
SNOW = Color(1, 0.980392, 0.980392, 1)
π
Snow color.
SPRING_GREEN = Color(0, 1, 0.498039, 1)
π
Spring green color.
STEEL_BLUE = Color(0.27451, 0.509804, 0.705882, 1)
π
Steel blue color.
TAN = Color(0.823529, 0.705882, 0.54902, 1)
π
Tan color.
TEAL = Color(0, 0.501961, 0.501961, 1)
π
Teal color.
THISTLE = Color(0.847059, 0.74902, 0.847059, 1)
π
Thistle color.
TOMATO = Color(1, 0.388235, 0.278431, 1)
π
Tomato color.
TRANSPARENT = Color(1, 1, 1, 0)
π
Transparent color (white with zero alpha).
TURQUOISE = Color(0.25098, 0.878431, 0.815686, 1)
π
Turquoise color.
VIOLET = Color(0.933333, 0.509804, 0.933333, 1)
π
Violet color.
WEB_GRAY = Color(0.501961, 0.501961, 0.501961, 1)
π
Web gray color.
WEB_GREEN = Color(0, 0.501961, 0, 1)
π
Web green color.
WEB_MAROON = Color(0.501961, 0, 0, 1)
π
Web maroon color.
WEB_PURPLE = Color(0.501961, 0, 0.501961, 1)
π
Web purple color.
WHEAT = Color(0.960784, 0.870588, 0.701961, 1)
π
Wheat color.
WHITE = Color(1, 1, 1, 1)
π
White color.
WHITE_SMOKE = Color(0.960784, 0.960784, 0.960784, 1)
π
White smoke color.
YELLOW = Color(1, 1, 0, 1)
π
Yellow color.
YELLOW_GREEN = Color(0.603922, 0.803922, 0.196078, 1)
π
Yellow green color.
Property DescriptionsΒΆ
The color's alpha component, typically on the range of 0 to 1. A value of 0 means that the color is fully transparent. A value of 1 means that the color is fully opaque.
Wrapper for a that uses the range 0 to 255, instead of 0 to 1.
The color's blue component, typically on the range of 0 to 1.
Wrapper for b that uses the range 0 to 255, instead of 0 to 1.
The color's green component, typically on the range of 0 to 1.
Wrapper for g that uses the range 0 to 255, instead of 0 to 1.
The HSV hue of this color, on the range 0 to 1.
The color's red component, typically on the range of 0 to 1.
Wrapper for r that uses the range 0 to 255, instead of 0 to 1.
The HSV saturation of this color, on the range 0 to 1.
The HSV value (brightness) of this color, on the range 0 to 1.
Constructor DescriptionsΒΆ
Constructs a default Color from opaque black. This is the same as BLACK.
Note: in C#, constructs an empty color with all of its components set to 0.0
(transparent black).
Color Color(from: Color, alpha: float)
Constructs a Color from the existing color, with a set to the given alpha
value.
var red = Color(Color.RED, 0.2) # 20% opaque red.
var red = new Color(Colors.Red, 0.2f); // 20% opaque red.
Constructs a Color as a copy of the given Color.
Constructs a Color either from an HTML color code or from a standardized color name. The supported color names are the same as the constants.
Color Color(code: String, alpha: float)
Constructs a Color either from an HTML color code or from a standardized color name, with alpha
on the range of 0.0 to 1.0. The supported color names are the same as the constants.
Color Color(r: float, g: float, b: float)
Constructs a Color from RGB values, typically between 0.0 and 1.0. a is set to 1.0.
var color = Color(0.2, 1.0, 0.7) # Similar to `Color8(51, 255, 178, 255)`
var color = new Color(0.2f, 1.0f, 0.7f); // Similar to `Color.Color8(51, 255, 178, 255)`
Color Color(r: float, g: float, b: float, a: float)
Constructs a Color from RGBA values, typically between 0.0 and 1.0.
var color = Color(0.2, 1.0, 0.7, 0.8) # Similar to `Color8(51, 255, 178, 204)`
var color = new Color(0.2f, 1.0f, 0.7f, 0.8f); // Similar to `Color.Color8(51, 255, 178, 255, 204)`
Method DescriptionsΒΆ
Color blend(over: Color) const π
Returns a new color resulting from overlaying this color over the given color. In a painting program, you can imagine it as the over
color painted over this color (including alpha).
var bg = Color(0.0, 1.0, 0.0, 0.5) # Green with alpha of 50%
var fg = Color(1.0, 0.0, 0.0, 0.5) # Red with alpha of 50%
var blended_color = bg.blend(fg) # Brown with alpha of 75%
var bg = new Color(0.0f, 1.0f, 0.0f, 0.5f); // Green with alpha of 50%
var fg = new Color(1.0f, 0.0f, 0.0f, 0.5f); // Red with alpha of 50%
Color blendedColor = bg.Blend(fg); // Brown with alpha of 75%
Color clamp(min: Color = Color(0, 0, 0, 0), max: Color = Color(1, 1, 1, 1)) const π
Returns a new color with all components clamped between the components of min
and max
, by running @GlobalScope.clamp on each component.
Color darkened(amount: float) const π
Returns a new color resulting from making this color darker by the specified amount
(ratio from 0.0 to 1.0). See also lightened.
var green = Color(0.0, 1.0, 0.0)
var darkgreen = green.darkened(0.2) # 20% darker than regular green
var green = new Color(0.0f, 1.0f, 0.0f);
Color darkgreen = green.Darkened(0.2f); // 20% darker than regular green
Color from_hsv(h: float, s: float, v: float, alpha: float = 1.0) static π
Constructs a color from an HSV profile. The hue (h
), saturation (s
), and value (v
) are typically between 0.0 and 1.0.
var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8)
var color = Color.FromHsv(0.58f, 0.5f, 0.79f, 0.8f);
Color from_ok_hsl(h: float, s: float, l: float, alpha: float = 1.0) static π
Constructs a color from an OK HSL profile. The hue (h
), saturation (s
), and lightness (l
) are typically between 0.0 and 1.0.
var color = Color.from_ok_hsl(0.58, 0.5, 0.79, 0.8)
var color = Color.FromOkHsl(0.58f, 0.5f, 0.79f, 0.8f);
Color from_rgbe9995(rgbe: int) static π
Decodes a Color from an RGBE9995 format integer. See Image.FORMAT_RGBE9995.
Color from_string(str: String, default: Color) static π
Creates a Color from the given string, which can be either an HTML color code or a named color (case-insensitive). Returns default
if the color cannot be inferred from the string.
If you want to create a color from String in a constant expression, use the equivalent constructor instead (i.e. Color("color string")
).
float get_luminance() const π
Returns the light intensity of the color, as a value between 0.0 and 1.0 (inclusive). This is useful when determining light or dark color. Colors with a luminance smaller than 0.5 can be generally considered dark.
Note: get_luminance relies on the color being in the linear color space to return an accurate relative luminance value. If the color is in the sRGB color space, use srgb_to_linear to convert it to the linear color space first.
Color hex(hex: int) static π
Returns the Color associated with the provided hex
integer in 32-bit RGBA format (8 bits per channel). This method is the inverse of to_rgba32.
In GDScript and C#, the int is best visualized with hexadecimal notation ("0x"
prefix, making it "0xRRGGBBAA"
).
var red = Color.hex(0xff0000ff)
var dark_cyan = Color.hex(0x008b8bff)
var my_color = Color.hex(0xbbefd2a4)
var red = new Color(0xff0000ff);
var dark_cyan = new Color(0x008b8bff);
var my_color = new Color(0xbbefd2a4);
If you want to use hex notation in a constant expression, use the equivalent constructor instead (i.e. Color(0xRRGGBBAA)
).
Color hex64(hex: int) static π
Returns the Color associated with the provided hex
integer in 64-bit RGBA format (16 bits per channel). This method is the inverse of to_rgba64.
In GDScript and C#, the int is best visualized with hexadecimal notation ("0x"
prefix, making it "0xRRRRGGGGBBBBAAAA"
).
Color html(rgba: String) static π
Returns a new color from rgba
, an HTML hexadecimal color string. rgba
is not case-sensitive, and may be prefixed by a hash sign (#
).
rgba
must be a valid three-digit or six-digit hexadecimal color string, and may contain an alpha channel value. If rgba
does not contain an alpha channel value, an alpha channel value of 1.0 is applied. If rgba
is invalid, returns an empty color.
var blue = Color.html("#0000ff") # blue is Color(0.0, 0.0, 1.0, 1.0)
var green = Color.html("#0F0") # green is Color(0.0, 1.0, 0.0, 1.0)
var col = Color.html("663399cc") # col is Color(0.4, 0.2, 0.6, 0.8)
var blue = Color.FromHtml("#0000ff"); // blue is Color(0.0, 0.0, 1.0, 1.0)
var green = Color.FromHtml("#0F0"); // green is Color(0.0, 1.0, 0.0, 1.0)
var col = Color.FromHtml("663399cc"); // col is Color(0.4, 0.2, 0.6, 0.8)
bool html_is_valid(color: String) static π
Returns true
if color
is a valid HTML hexadecimal color string. The string must be a hexadecimal value (case-insensitive) of either 3, 4, 6 or 8 digits, and may be prefixed by a hash sign (#
). This method is identical to String.is_valid_html_color.
Color.html_is_valid("#55aaFF") # Returns true
Color.html_is_valid("#55AAFF20") # Returns true
Color.html_is_valid("55AAFF") # Returns true
Color.html_is_valid("#F2C") # Returns true
Color.html_is_valid("#AABBC") # Returns false
Color.html_is_valid("#55aaFF5") # Returns false
Color.HtmlIsValid("#55AAFF"); // Returns true
Color.HtmlIsValid("#55AAFF20"); // Returns true
Color.HtmlIsValid("55AAFF"); // Returns true
Color.HtmlIsValid("#F2C"); // Returns true
Color.HtmlIsValid("#AABBC"); // Returns false
Color.HtmlIsValid("#55aaFF5"); // Returns false
Returns the color with its r, g, and b components inverted ((1 - r, 1 - g, 1 - b, a)
).
var black = Color.WHITE.inverted()
var color = Color(0.3, 0.4, 0.9)
var inverted_color = color.inverted() # Equivalent to `Color(0.7, 0.6, 0.1)`
var black = Colors.White.Inverted();
var color = new Color(0.3f, 0.4f, 0.9f);
Color invertedColor = color.Inverted(); // Equivalent to `new Color(0.7f, 0.6f, 0.1f)`
bool is_equal_approx(to: Color) const π
Returns true
if this color and to
are approximately equal, by running @GlobalScope.is_equal_approx on each component.
Color lerp(to: Color, weight: float) const π
Returns the linear interpolation between this color's components and to
's components. The interpolation factor weight
should be between 0.0 and 1.0 (inclusive). See also @GlobalScope.lerp.
var red = Color(1.0, 0.0, 0.0)
var aqua = Color(0.0, 1.0, 0.8)
red.lerp(aqua, 0.2) # Returns Color(0.8, 0.2, 0.16)
red.lerp(aqua, 0.5) # Returns Color(0.5, 0.5, 0.4)
red.lerp(aqua, 1.0) # Returns Color(0.0, 1.0, 0.8)
var red = new Color(1.0f, 0.0f, 0.0f);
var aqua = new Color(0.0f, 1.0f, 0.8f);
red.Lerp(aqua, 0.2f); // Returns Color(0.8f, 0.2f, 0.16f)
red.Lerp(aqua, 0.5f); // Returns Color(0.5f, 0.5f, 0.4f)
red.Lerp(aqua, 1.0f); // Returns Color(0.0f, 1.0f, 0.8f)
Color lightened(amount: float) const π
Returns a new color resulting from making this color lighter by the specified amount
, which should be a ratio from 0.0 to 1.0. See also darkened.
var green = Color(0.0, 1.0, 0.0)
var light_green = green.lightened(0.2) # 20% lighter than regular green
var green = new Color(0.0f, 1.0f, 0.0f);
Color lightGreen = green.Lightened(0.2f); // 20% lighter than regular green
Color linear_to_srgb() const π
Returns the color converted to the sRGB color space. This method assumes the original color is in the linear color space. See also srgb_to_linear which performs the opposite operation.
Color srgb_to_linear() const π
Returns the color converted to the linear color space. This method assumes the original color already is in the sRGB color space. See also linear_to_srgb which performs the opposite operation.
Returns the color converted to a 32-bit integer in ABGR format (each component is 8 bits). ABGR is the reversed version of the default RGBA format.
var color = Color(1, 0.5, 0.2)
print(color.to_abgr32()) # Prints 4281565439
var color = new Color(1.0f, 0.5f, 0.2f);
GD.Print(color.ToAbgr32()); // Prints 4281565439
Returns the color converted to a 64-bit integer in ABGR format (each component is 16 bits). ABGR is the reversed version of the default RGBA format.
var color = Color(1, 0.5, 0.2)
print(color.to_abgr64()) # Prints -225178692812801
var color = new Color(1.0f, 0.5f, 0.2f);
GD.Print(color.ToAbgr64()); // Prints -225178692812801
Returns the color converted to a 32-bit integer in ARGB format (each component is 8 bits). ARGB is more compatible with DirectX.
var color = Color(1, 0.5, 0.2)
print(color.to_argb32()) # Prints 4294934323
var color = new Color(1.0f, 0.5f, 0.2f);
GD.Print(color.ToArgb32()); // Prints 4294934323
Returns the color converted to a 64-bit integer in ARGB format (each component is 16 bits). ARGB is more compatible with DirectX.
var color = Color(1, 0.5, 0.2)
print(color.to_argb64()) # Prints -2147470541
var color = new Color(1.0f, 0.5f, 0.2f);
GD.Print(color.ToArgb64()); // Prints -2147470541
String to_html(with_alpha: bool = true) const π
Returns the color converted to an HTML hexadecimal color String in RGBA format, without the hash (#
) prefix.
Setting with_alpha
to false
, excludes alpha from the hexadecimal string, using RGB format instead of RGBA format.
var white = Color(1, 1, 1, 0.5)
var with_alpha = white.to_html() # Returns "ffffff7f"
var without_alpha = white.to_html(false) # Returns "ffffff"
var white = new Color(1, 1, 1, 0.5f);
string withAlpha = white.ToHtml(); // Returns "ffffff7f"
string withoutAlpha = white.ToHtml(false); // Returns "ffffff"
Returns the color converted to a 32-bit integer in RGBA format (each component is 8 bits). RGBA is Godot's default format. This method is the inverse of hex.
var color = Color(1, 0.5, 0.2)
print(color.to_rgba32()) # Prints 4286526463
var color = new Color(1, 0.5f, 0.2f);
GD.Print(color.ToRgba32()); // Prints 4286526463
Returns the color converted to a 64-bit integer in RGBA format (each component is 16 bits). RGBA is Godot's default format. This method is the inverse of hex64.
var color = Color(1, 0.5, 0.2)
print(color.to_rgba64()) # Prints -140736629309441
var color = new Color(1, 0.5f, 0.2f);
GD.Print(color.ToRgba64()); // Prints -140736629309441
Operator DescriptionsΒΆ
bool operator !=(right: Color) π
Returns true
if the colors are not exactly equal.
Note: Due to floating-point precision errors, consider using is_equal_approx instead, which is more reliable.
Color operator *(right: Color) π
Multiplies each component of the Color by the components of the given Color.
Color operator *(right: float) π
Multiplies each component of the Color by the given float.
Color operator *(right: int) π
Multiplies each component of the Color by the given int.
Color operator +(right: Color) π
Adds each component of the Color with the components of the given Color.
Color operator -(right: Color) π
Subtracts each component of the Color by the components of the given Color.
Color operator /(right: Color) π
Divides each component of the Color by the components of the given Color.
Color operator /(right: float) π
Divides each component of the Color by the given float.
Color operator /(right: int) π
Divides each component of the Color by the given int.
bool operator ==(right: Color) π
Returns true
if the colors are exactly equal.
Note: Due to floating-point precision errors, consider using is_equal_approx instead, which is more reliable.
float operator [](index: int) π
Access color components using their index. [0]
is equivalent to r, [1]
is equivalent to g, [2]
is equivalent to b, and [3]
is equivalent to a.
Returns the same value as if the +
was not there. Unary +
does nothing, but sometimes it can make your code more readable.
Inverts the given color. This is equivalent to Color.WHITE - c
or Color(1 - c.r, 1 - c.g, 1 - c.b, 1 - c.a)
. Unlike with inverted, the a component is inverted, too.