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VisualShaderNodeRemap¶
Inherits: VisualShaderNode < Resource < RefCounted < Object
A visual shader node for remap function.
Description¶
Remap will transform the input range into output range, e.g. you can change a 0..1
value to -2..2
etc. See @GlobalScope.remap for more details.
Properties¶
Enumerations¶
enum OpType: 🔗
OpType OP_TYPE_SCALAR = 0
A floating-point scalar type.
OpType OP_TYPE_VECTOR_2D = 1
A 2D vector type.
OpType OP_TYPE_VECTOR_2D_SCALAR = 2
The value
port uses a 2D vector type, while the input min
, input max
, output min
, and output max
ports use a floating-point scalar type.
OpType OP_TYPE_VECTOR_3D = 3
A 3D vector type.
OpType OP_TYPE_VECTOR_3D_SCALAR = 4
The value
port uses a 3D vector type, while the input min
, input max
, output min
, and output max
ports use a floating-point scalar type.
OpType OP_TYPE_VECTOR_4D = 5
A 4D vector type.
OpType OP_TYPE_VECTOR_4D_SCALAR = 6
The value
port uses a 4D vector type, while the input min
, input max
, output min
, and output max
ports use a floating-point scalar type.
OpType OP_TYPE_MAX = 7
Represents the size of the OpType enum.
Property Descriptions¶
There is currently no description for this property. Please help us by contributing one!