Up to date
This page is up to date for Godot 4.3
.
If you still find outdated information, please open an issue.
AudioStreamMicrophone¶
Inherits: AudioStream < Resource < RefCounted < Object
Plays real-time audio input data.
Description¶
When used directly in an AudioStreamPlayer node, AudioStreamMicrophone plays back microphone input in real-time. This can be used in conjunction with AudioEffectCapture to process the data or save it.
Note: ProjectSettings.audio/driver/enable_input must be true
for audio input to work. See also that setting's description for caveats related to permissions and operating system privacy settings.