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CollisionPolygon3D๏ƒ

Inherits: Node3D < Node < Object

A node that provides a thickened polygon shape (a prism) to a CollisionObject3D parent.

Description๏ƒ

A node that provides a thickened polygon shape (a prism) to a CollisionObject3D parent and allows to edit it. The polygon can be concave or convex. This can give a detection shape to an Area3D or turn PhysicsBody3D into a solid object.

Warning: A non-uniformly scaled CollisionShape3D will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its shape resource instead.

Properties๏ƒ

float

depth

1.0

bool

disabled

false

float

margin

0.04

PackedVector2Array

polygon

PackedVector2Array()


Property Descriptions๏ƒ

float depth = 1.0 ๐Ÿ”—

Length that the resulting collision extends in either direction perpendicular to its 2D polygon.


bool disabled = false ๐Ÿ”—

  • void set_disabled(value: bool)

  • bool is_disabled()

If true, no collision will be produced.


float margin = 0.04 ๐Ÿ”—

  • void set_margin(value: float)

  • float get_margin()

The collision margin for the generated Shape3D. See Shape3D.margin for more details.


PackedVector2Array polygon = PackedVector2Array() ๐Ÿ”—

Array of vertices which define the 2D polygon in the local XY plane.

Note: The returned array is copied and any changes to it will not update the original property value. See PackedVector2Array for more details.