Up to date
This page is up to date for Godot 4.3
.
If you still find outdated information, please open an issue.
CollisionPolygon3Dยถ
Inherits: Node3D < Node < Object
A node that provides a thickened polygon shape (a prism) to a CollisionObject3D parent.
Descriptionยถ
A node that provides a thickened polygon shape (a prism) to a CollisionObject3D parent and allows to edit it. The polygon can be concave or convex. This can give a detection shape to an Area3D or turn PhysicsBody3D into a solid object.
Warning: A non-uniformly scaled CollisionShape3D will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its shape resource instead.
Propertiesยถ
|
||
|
||
|
||
|
Property Descriptionsยถ
Length that the resulting collision extends in either direction perpendicular to its 2D polygon.
If true
, no collision will be produced.
The collision margin for the generated Shape3D. See Shape3D.margin for more details.
PackedVector2Array polygon = PackedVector2Array()
๐
void set_polygon(value: PackedVector2Array)
PackedVector2Array get_polygon()
Array of vertices which define the 2D polygon in the local XY plane.
Note: The returned array is copied and any changes to it will not update the original property value. See PackedVector2Array for more details.