CrowdControlEffect
Inherits: Resource < RefCounted < Object
Represents an individual interactivity effect in the CrowdControl system.
Description
CrowdControlEffect defines a single effect that a viewer can trigger in your game, such as giving coins, changing player color, or dealing damage.
Properties
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Methods
to_json() const |
Property Descriptions
PackedStringArray category = PackedStringArray() 🔗
void set_category(value: PackedStringArray)
PackedStringArray get_category()
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Note: The returned array is copied and any changes to it will not update the original property value. See PackedStringArray for more details.
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PackedStringArray group = PackedStringArray() 🔗
void set_group(value: PackedStringArray)
PackedStringArray get_group()
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Note: The returned array is copied and any changes to it will not update the original property value. See PackedStringArray for more details.
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Dictionary parameters = {} 🔗
void set_parameters(value: Dictionary)
Dictionary get_parameters()
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There is currently no description for this property. Please help us by contributing one!
There is currently no description for this property. Please help us by contributing one!
There is currently no description for this property. Please help us by contributing one!
Method Descriptions
Dictionary to_json() const 🔗
Serializes this CrowdControlEffect into a JSON-compatible dictionary for sending to the CrowdControl API.