Up to date
This page is up to date for Godot 4.3
.
If you still find outdated information, please open an issue.
PointMesh¶
Inherits: PrimitiveMesh < Mesh < Resource < RefCounted < Object
Mesh with a single Point primitive.
Description¶
The PointMesh is made from a single point. Instead of relying on triangles, points are rendered as a single rectangle on the screen with a constant size. They are intended to be used with Particle systems, but can be used as a cheap way to render constant size billboarded sprites (for example in a point cloud).
PointMeshes, must be used with a material that has a point size. Point size can be accessed in a shader with POINT_SIZE
, or in a BaseMaterial3D by setting BaseMaterial3D.use_point_size and the variable BaseMaterial3D.point_size.
When using PointMeshes, properties that normally alter vertices will be ignored, including billboard mode, grow, and cull face.