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PanoramaSkyMaterial๏
Inherits: Material < Resource < RefCounted < Object
A material that provides a special texture to a Sky, usually an HDR panorama.
Description๏
A resource referenced in a Sky that is used to draw a background. PanoramaSkyMaterial functions similar to skyboxes in other engines, except it uses an equirectangular sky map instead of a Cubemap.
Using an HDR panorama is strongly recommended for accurate, high-quality reflections. Godot supports the Radiance HDR (.hdr
) and OpenEXR (.exr
) image formats for this purpose.
You can use this tool to convert a cubemap to an equirectangular sky map.
Properties๏
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Property Descriptions๏
float energy_multiplier = 1.0
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The sky's overall brightness multiplier. Higher values result in a brighter sky.
A boolean value to determine if the background texture should be filtered or not.
Texture2D to be applied to the PanoramaSkyMaterial.