Up to date

This page is up to date for Godot 4.3. If you still find outdated information, please open an issue.

VisualShaderNodeParameter

Inherits: VisualShaderNode < Resource < RefCounted < Object

Inherited By: VisualShaderNodeBooleanParameter, VisualShaderNodeColorParameter, VisualShaderNodeFloatParameter, VisualShaderNodeIntParameter, VisualShaderNodeTextureParameter, VisualShaderNodeTransformParameter, VisualShaderNodeUIntParameter, VisualShaderNodeVec2Parameter, VisualShaderNodeVec3Parameter, VisualShaderNodeVec4Parameter

A base type for the parameters within the visual shader graph.

Description

A parameter represents a variable in the shader which is set externally, i.e. from the ShaderMaterial. Parameters are exposed as properties in the ShaderMaterial and can be assigned from the Inspector or from a script.

Properties

String

parameter_name

""

Qualifier

qualifier

0


Enumerations

enum Qualifier: 🔗

Qualifier QUAL_NONE = 0

The parameter will be tied to the ShaderMaterial using this shader.

Qualifier QUAL_GLOBAL = 1

The parameter will use a global value, defined in Project Settings.

Qualifier QUAL_INSTANCE = 2

The parameter will be tied to the node with attached ShaderMaterial using this shader.

Qualifier QUAL_MAX = 3

Represents the size of the Qualifier enum.


Property Descriptions

String parameter_name = "" 🔗

  • void set_parameter_name(value: String)

  • String get_parameter_name()

Name of the parameter, by which it can be accessed through the ShaderMaterial properties.


Qualifier qualifier = 0 🔗

Defines the scope of the parameter.