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PhysicalBone2D¶
Inherits: RigidBody2D < PhysicsBody2D < CollisionObject2D < Node2D < CanvasItem < Node < Object
A RigidBody2D-derived node used to make Bone2Ds in a Skeleton2D react to physics.
Description¶
The PhysicalBone2D node is a RigidBody2D-based node that can be used to make Bone2Ds in a Skeleton2D react to physics.
Note: To make the Bone2Ds visually follow the PhysicalBone2D node, use a SkeletonModification2DPhysicalBones modification on the Skeleton2D parent.
Note: The PhysicalBone2D node does not automatically create a Joint2D node to keep PhysicalBone2D nodes together. They must be created manually. For most cases, you want to use a PinJoint2D node. The PhysicalBone2D node will automatically configure the Joint2D node once it's been added as a child node.
Properties¶
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Methods¶
get_joint() const |
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is_simulating_physics() const |
Property Descriptions¶
bool auto_configure_joint = true
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If true
, the PhysicalBone2D will automatically configure the first Joint2D child node. The automatic configuration is limited to setting up the node properties and positioning the Joint2D.
The index of the Bone2D that this PhysicalBone2D should simulate.
NodePath bone2d_nodepath = NodePath("")
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The NodePath to the Bone2D that this PhysicalBone2D should simulate.
bool follow_bone_when_simulating = false
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If true
, the PhysicalBone2D will keep the transform of the bone it is bound to when simulating physics.
bool simulate_physics = false
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If true
, the PhysicalBone2D will start simulating using physics. If false
, the PhysicalBone2D will follow the transform of the Bone2D node.
Note: To have the Bone2Ds visually follow the PhysicalBone2D, use a SkeletonModification2DPhysicalBones modification on the Skeleton2D node with the Bone2D nodes.
Method Descriptions¶
Returns the first Joint2D child node, if one exists. This is mainly a helper function to make it easier to get the Joint2D that the PhysicalBone2D is autoconfiguring.
bool is_simulating_physics() const 🔗
Returns a boolean that indicates whether the PhysicalBone2D is running and simulating using the Godot 2D physics engine. When true
, the PhysicalBone2D node is using physics.