Up to date

This page is up to date for Godot 4.3. If you still find outdated information, please open an issue.

VisualShaderNodeTransformDecompose

Inherits: VisualShaderNode < Resource < RefCounted < Object

Decomposes a Transform3D into four Vector3s within the visual shader graph.

Description

Takes a 4×4 transform matrix and decomposes it into four vec3 values, one from each row of the matrix.