Up to date
This page is up to date for Godot 4.3
.
If you still find outdated information, please open an issue.
WebSocketMultiplayerPeer¶
Inherits: MultiplayerPeer < PacketPeer < RefCounted < Object
Base class for WebSocket server and client.
Description¶
Base class for WebSocket server and client, allowing them to be used as multiplayer peer for the MultiplayerAPI.
Note: When exporting to Android, make sure to enable the INTERNET
permission in the Android export preset before exporting the project or using one-click deploy. Otherwise, network communication of any kind will be blocked by Android.
Properties¶
|
||
|
||
|
||
|
||
|
||
|
Methods¶
create_client(url: String, tls_client_options: TLSOptions = null) |
|
create_server(port: int, bind_address: String = "*", tls_server_options: TLSOptions = null) |
|
get_peer_address(id: int) const |
|
get_peer_port(id: int) const |
Property Descriptions¶
PackedStringArray handshake_headers = PackedStringArray()
🔗
void set_handshake_headers(value: PackedStringArray)
PackedStringArray get_handshake_headers()
The extra headers to use during handshake. See WebSocketPeer.handshake_headers for more details.
Note: The returned array is copied and any changes to it will not update the original property value. See PackedStringArray for more details.
float handshake_timeout = 3.0
🔗
The maximum time each peer can stay in a connecting state before being dropped.
int inbound_buffer_size = 65535
🔗
The inbound buffer size for connected peers. See WebSocketPeer.inbound_buffer_size for more details.
int max_queued_packets = 2048
🔗
The maximum number of queued packets for connected peers. See WebSocketPeer.max_queued_packets for more details.
int outbound_buffer_size = 65535
🔗
The outbound buffer size for connected peers. See WebSocketPeer.outbound_buffer_size for more details.
PackedStringArray supported_protocols = PackedStringArray()
🔗
void set_supported_protocols(value: PackedStringArray)
PackedStringArray get_supported_protocols()
The supported WebSocket sub-protocols. See WebSocketPeer.supported_protocols for more details.
Note: The returned array is copied and any changes to it will not update the original property value. See PackedStringArray for more details.
Method Descriptions¶
Error create_client(url: String, tls_client_options: TLSOptions = null) 🔗
Starts a new multiplayer client connecting to the given url
. TLS certificates will be verified against the hostname when connecting using the wss://
protocol. You can pass the optional tls_client_options
parameter to customize the trusted certification authorities, or disable the common name verification. See TLSOptions.client and TLSOptions.client_unsafe.
Note: It is recommended to specify the scheme part of the URL, i.e. the url
should start with either ws://
or wss://
.
Error create_server(port: int, bind_address: String = "*", tls_server_options: TLSOptions = null) 🔗
Starts a new multiplayer server listening on the given port
. You can optionally specify a bind_address
, and provide valid tls_server_options
to use TLS. See TLSOptions.server.
WebSocketPeer get_peer(peer_id: int) const 🔗
Returns the WebSocketPeer associated to the given peer_id
.
String get_peer_address(id: int) const 🔗
Returns the IP address of the given peer.
int get_peer_port(id: int) const 🔗
Returns the remote port of the given peer.