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CameraFeed¶
Inherits: RefCounted < Object
A camera feed gives you access to a single physical camera attached to your device.
Description¶
A camera feed gives you access to a single physical camera attached to your device. When enabled, Godot will start capturing frames from the camera which can then be used. See also CameraServer.
Note: Many cameras will return YCbCr images which are split into two textures and need to be combined in a shader. Godot does this automatically for you if you set the environment to show the camera image in the background.
Note: This class is currently only implemented on Linux, macOS, and iOS. On other platforms no CameraFeeds will be available. To get a CameraFeed on iOS, the camera plugin from godot-ios-plugins is required.
Properties¶
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Methods¶
_activate_feed() virtual |
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void |
_deactivate_feed() virtual |
get_datatype() const |
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get_id() const |
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get_name() const |
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get_position() const |
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get_texture_tex_id(feed_image_type: FeedImage) |
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void |
set_external(width: int, height: int) |
set_format(index: int, parameters: Dictionary) |
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void |
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void |
set_position(position: FeedPosition) |
void |
set_rgb_image(rgb_image: Image) |
void |
set_ycbcr_image(ycbcr_image: Image) |
Signals¶
format_changed() 🔗
Emitted when the format has changed.
frame_changed() 🔗
Emitted when a new frame is available.
Enumerations¶
enum FeedDataType: 🔗
FeedDataType FEED_NOIMAGE = 0
No image set for the feed.
FeedDataType FEED_RGB = 1
Feed supplies RGB images.
FeedDataType FEED_YCBCR = 2
Feed supplies YCbCr images that need to be converted to RGB.
FeedDataType FEED_YCBCR_SEP = 3
Feed supplies separate Y and CbCr images that need to be combined and converted to RGB.
FeedDataType FEED_EXTERNAL = 4
Feed supplies external image.
enum FeedPosition: 🔗
FeedPosition FEED_UNSPECIFIED = 0
Unspecified position.
FeedPosition FEED_FRONT = 1
Camera is mounted at the front of the device.
FeedPosition FEED_BACK = 2
Camera is mounted at the back of the device.
Property Descriptions¶
If true
, the feed is active.
Transform2D feed_transform = Transform2D(1, 0, 0, -1, 0, 1)
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void set_transform(value: Transform2D)
Transform2D get_transform()
The transform applied to the camera's image.
Array get_formats()
Formats supported by the feed. Each entry is a Dictionary describing format parameters.
Method Descriptions¶
bool _activate_feed() virtual 🔗
Called when the camera feed is activated.
void _deactivate_feed() virtual 🔗
Called when the camera feed is deactivated.
FeedDataType get_datatype() const 🔗
Returns feed image data type.
Returns the unique ID for this feed.
Returns the camera's name.
FeedPosition get_position() const 🔗
Returns the position of camera on the device.
int get_texture_tex_id(feed_image_type: FeedImage) 🔗
Returns the texture backend ID (usable by some external libraries that need a handle to a texture to write data).
void set_external(width: int, height: int) 🔗
Sets the feed as external feed provided by another library.
bool set_format(index: int, parameters: Dictionary) 🔗
Sets the feed format parameters for the given index in the formats array. Returns true
on success. By default YUYV encoded stream is transformed to FEED_RGB. YUYV encoded stream output format can be changed with parameters
.output value:
separate
will result in FEED_YCBCR_SEP
grayscale
will result in desaturated FEED_RGB
copy
will result in FEED_YCBCR
Sets the camera's name.
void set_position(position: FeedPosition) 🔗
Sets the position of this camera.
void set_rgb_image(rgb_image: Image) 🔗
Sets RGB image for this feed.
void set_ycbcr_image(ycbcr_image: Image) 🔗
Sets YCbCr image for this feed.