Up to date

This page is up to date for Godot 4.3. If you still find outdated information, please open an issue.

SQLiteColumnSchemaΒΆ

Inherits: RefCounted < Object

There is currently no description for this class. Please help us by contributing one!

PropertiesΒΆ

bool

auto_increment

false

Variant

default_value

null

String

name

""

bool

not_null

false

bool

primary_key

false

Variant.Type

type

0

bool

unique

false

MethodsΒΆ

SQLiteColumnSchema

create(name: String, type: Variant.Type = 4, default_value: Variant = null, primary_key: bool = false, auto_increment: bool = false, not_null: bool = false, unique: bool = false) static


Property DescriptionsΒΆ

bool auto_increment = false πŸ”—

  • void set_auto_increment(value: bool)

  • bool is_auto_increment()

There is currently no description for this property. Please help us by contributing one!


Variant default_value = null πŸ”—

There is currently no description for this property. Please help us by contributing one!


String name = "" πŸ”—

There is currently no description for this property. Please help us by contributing one!


bool not_null = false πŸ”—

  • void set_not_null(value: bool)

  • bool is_not_null()

There is currently no description for this property. Please help us by contributing one!


bool primary_key = false πŸ”—

  • void set_primary_key(value: bool)

  • bool is_primary_key()

There is currently no description for this property. Please help us by contributing one!


Variant.Type type = 0 πŸ”—

There is currently no description for this property. Please help us by contributing one!


bool unique = false πŸ”—

  • void set_unique(value: bool)

  • bool is_unique()

There is currently no description for this property. Please help us by contributing one!


Method DescriptionsΒΆ

SQLiteColumnSchema create(name: String, type: Variant.Type = 4, default_value: Variant = null, primary_key: bool = false, auto_increment: bool = false, not_null: bool = false, unique: bool = false) static πŸ”—

There is currently no description for this method. Please help us by contributing one!