Up to date

This page is up to date for Godot 4.3. If you still find outdated information, please open an issue.

CSGCylinder3D

Inherits: CSGPrimitive3D < CSGShape3D < GeometryInstance3D < VisualInstance3D < Node3D < Node < Object

A CSG Cylinder shape.

Description

This node allows you to create a cylinder (or cone) for use with the CSG system.

Note: CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a MeshInstance3D with a PrimitiveMesh. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.

Tutorials

Properties

bool

cone

false

float

height

2.0

Material

material

float

radius

0.5

int

sides

8

bool

smooth_faces

true


Property Descriptions

bool cone = false 🔗

  • void set_cone(value: bool)

  • bool is_cone()

If true a cone is created, the radius will only apply to one side.


float height = 2.0 🔗

  • void set_height(value: float)

  • float get_height()

The height of the cylinder.


Material material 🔗

The material used to render the cylinder.


float radius = 0.5 🔗

  • void set_radius(value: float)

  • float get_radius()

The radius of the cylinder.


int sides = 8 🔗

  • void set_sides(value: int)

  • int get_sides()

The number of sides of the cylinder, the higher this number the more detail there will be in the cylinder.


bool smooth_faces = true 🔗

  • void set_smooth_faces(value: bool)

  • bool get_smooth_faces()

If true the normals of the cylinder are set to give a smooth effect making the cylinder seem rounded. If false the cylinder will have a flat shaded look.