Up to date
This page is up to date for Godot 4.3
.
If you still find outdated information, please open an issue.
AudioEffectLimiter¶
Deprecated: Use AudioEffectHardLimiter instead.
Inherits: AudioEffect < Resource < RefCounted < Object
Adds a soft-clip limiter audio effect to an Audio bus.
Description¶
A limiter is similar to a compressor, but it's less flexible and designed to disallow sound going over a given dB threshold. Adding one in the Master bus is always recommended to reduce the effects of clipping.
Soft clipping starts to reduce the peaks a little below the threshold level and progressively increases its effect as the input level increases such that the threshold is never exceeded.
Tutorials¶
Properties¶
|
||
|
||
|
||
|
Property Descriptions¶
The waveform's maximum allowed value, in decibels. Value can range from -20 to -0.1.
Applies a gain to the limited waves, in decibels. Value can range from 0 to 6.
float soft_clip_ratio = 10.0
🔗
There is currently no description for this property. Please help us by contributing one!
Threshold from which the limiter begins to be active, in decibels. Value can range from -30 to 0.