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This page is up to date for Godot 4.3
.
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System requirements¶
This page contains system requirements for the editor and exported projects. These specifications are given for informative purposes only, but they can be referred to if you're looking to build or upgrade a system to use Godot on.
Godot editor¶
These are the minimum specifications required to run the Godot editor and work on a simple 2D or 3D project:
Desktop or laptop PC - Minimum¶
CPU |
|
GPU |
|
RAM |
|
Storage |
200 MB (used for the executable, project files and cache). Exporting projects requires downloading export templates separately (1.3 GB after installation). |
Operating system |
|
Note
Windows 7/8/8.1 are supported on a best-effort basis. These versions are not regularly tested and some features may be missing (such as colored print_rich console output). Support for Windows 7/8/8.1 may be removed in a future Godot 4.x release.
Vulkan drivers for these Windows versions are known to have issues with memory leaks. As a result, it's recommended to stick to the Compatibility rendering method when running Godot on a Windows version older than 10.
Mobile device (smartphone/tablet) - Minimum¶
CPU |
|
GPU |
|
RAM |
|
Storage |
200 MB (used for the executable, project files and cache). Exporting projects requires downloading export templates separately (1.3 GB after installation). |
Operating system |
|
These are the recommended specifications to get a smooth experience with the Godot editor on a simple 2D or 3D project:
Desktop or laptop PC - Recommended¶
CPU |
|
GPU |
|
RAM |
|
Storage |
1.5 GB (used for the executable, project files, all export templates and cache) |
Operating system |
|
Mobile device (smartphone/tablet) - Recommended¶
CPU |
|
GPU |
|
RAM |
|
Storage |
1.5 GB (used for the executable, project files, all export templates and cache) |
Operating system |
|
Exported Godot project¶
Warning
The requirements below are a baseline for a simple 2D or 3D project, with basic scripting and few visual flourishes. CPU, GPU, RAM and storage requirements will heavily vary depending on your project's scope, its rendering method, viewport resolution and graphics settings chosen. Other programs running on the system while the project is running will also compete for resources, including RAM and video RAM.
It is strongly recommended to do your own testing on low-end hardware to make sure your project runs at the desired speed. To provide scalability for low-end hardware, you will also need to introduce a graphics options menu to your project.
These are the minimum specifications required to run a simple 2D or 3D project exported with Godot:
Desktop or laptop PC - Minimum¶
CPU |
|
GPU |
|
RAM |
|
Storage |
150 MB (used for the executable, project files and cache) |
Operating system |
|
Note
Windows 7/8/8.1 are supported on a best-effort basis. These versions are not regularly tested and some features may be missing (such as colored print_rich console output). Support for Windows 7/8/8.1 may be removed in a future Godot 4.x release.
Vulkan drivers for these Windows versions are known to have issues with memory leaks. As a result, it's recommended to stick to the Compatibility rendering method when running Godot on a Windows version older than 10.
Mobile device (smartphone/tablet) - Minimum¶
CPU |
|
GPU |
|
RAM |
|
Storage |
150 MB (used for the executable, project files and cache) |
Operating system |
|
These are the recommended specifications to get a smooth experience with a simple 2D or 3D project exported with Godot:
Desktop or laptop PC - Recommended¶
CPU |
|
GPU |
|
RAM |
|
Storage |
150 MB (used for the executable, project files and cache) |
Operating system |
|
Mobile device (smartphone/tablet) - Recommended¶
CPU |
|
GPU |
|
RAM |
|
Storage |
150 MB (used for the executable, project files and cache) |
Operating system |
|
Note
Godot doesn't use OpenGL/OpenGL ES extensions introduced after OpenGL 3.3/OpenGL ES 3.0, but GPUs supporting newer OpenGL/OpenGL ES versions generally have fewer driver issues.