Up to date
This page is up to date for Godot 4.3
.
If you still find outdated information, please open an issue.
NavigationPathQueryResult3D¶
Experimental: This class may be changed or removed in future versions.
Inherits: RefCounted < Object
Represents the result of a 3D pathfinding query.
Description¶
This class stores the result of a 3D navigation path query from the NavigationServer3D.
Tutorials¶
Properties¶
|
||
|
||
|
||
|
Methods¶
void |
reset() |
Enumerations¶
enum PathSegmentType: 🔗
PathSegmentType PATH_SEGMENT_TYPE_REGION = 0
This segment of the path goes through a region.
PathSegmentType PATH_SEGMENT_TYPE_LINK = 1
This segment of the path goes through a link.
Property Descriptions¶
PackedVector3Array path = PackedVector3Array()
🔗
void set_path(value: PackedVector3Array)
PackedVector3Array get_path()
The resulting path array from the navigation query. All path array positions are in global coordinates. Without customized query parameters this is the same path as returned by NavigationServer3D.map_get_path.
Note: The returned array is copied and any changes to it will not update the original property value. See PackedVector3Array for more details.
PackedInt64Array path_owner_ids = PackedInt64Array()
🔗
void set_path_owner_ids(value: PackedInt64Array)
PackedInt64Array get_path_owner_ids()
The ObjectID
s of the Objects which manage the regions and links each point of the path goes through.
Note: The returned array is copied and any changes to it will not update the original property value. See PackedInt64Array for more details.
The RIDs of the regions and links that each point of the path goes through.
PackedInt32Array path_types = PackedInt32Array()
🔗
void set_path_types(value: PackedInt32Array)
PackedInt32Array get_path_types()
The type of navigation primitive (region or link) that each point of the path goes through.
Note: The returned array is copied and any changes to it will not update the original property value. See PackedInt32Array for more details.
Method Descriptions¶
void reset() 🔗
Reset the result object to its initial state. This is useful to reuse the object across multiple queries.