Up to date
This page is up to date for Godot 4.3
.
If you still find outdated information, please open an issue.
PacketPeer¶
Inherits: RefCounted < Object
Inherited By: ENetPacketPeer, MultiplayerPeer, PacketPeerDTLS, PacketPeerExtension, PacketPeerStream, PacketPeerUDP, WebRTCDataChannel, WebSocketPeer
Abstraction and base class for packet-based protocols.
Description¶
PacketPeer is an abstraction and base class for packet-based protocols (such as UDP). It provides an API for sending and receiving packets both as raw data or variables. This makes it easy to transfer data over a protocol, without having to encode data as low-level bytes or having to worry about network ordering.
Note: When exporting to Android, make sure to enable the INTERNET
permission in the Android export preset before exporting the project or using one-click deploy. Otherwise, network communication of any kind will be blocked by Android.
Properties¶
|
Methods¶
get_available_packet_count() const |
|
get_packet_error() const |
|
put_packet(buffer: PackedByteArray) |
|
Property Descriptions¶
int encode_buffer_max_size = 8388608
🔗
Maximum buffer size allowed when encoding Variants. Raise this value to support heavier memory allocations.
The put_var method allocates memory on the stack, and the buffer used will grow automatically to the closest power of two to match the size of the Variant. If the Variant is bigger than encode_buffer_max_size, the method will error out with @GlobalScope.ERR_OUT_OF_MEMORY.
Method Descriptions¶
int get_available_packet_count() const 🔗
Returns the number of packets currently available in the ring-buffer.
PackedByteArray get_packet() 🔗
Gets a raw packet.
Error get_packet_error() const 🔗
Returns the error state of the last packet received (via get_packet and get_var).
Variant get_var(allow_objects: bool = false) 🔗
Gets a Variant. If allow_objects
is true
, decoding objects is allowed.
Internally, this uses the same decoding mechanism as the @GlobalScope.bytes_to_var method.
Warning: Deserialized objects can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats such as remote code execution.
Error put_packet(buffer: PackedByteArray) 🔗
Sends a raw packet.
Error put_var(var: Variant, full_objects: bool = false) 🔗
Sends a Variant as a packet. If full_objects
is true
, encoding objects is allowed (and can potentially include code).
Internally, this uses the same encoding mechanism as the @GlobalScope.var_to_bytes method.