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XRBodyModifier3D¶
Experimental: This class may be changed or removed in future versions.
Inherits: SkeletonModifier3D < Node3D < Node < Object
A node for driving body meshes from XRBodyTracker data.
Description¶
This node uses body tracking data from an XRBodyTracker to pose the skeleton of a body mesh.
Positioning of the body is performed by creating an XRNode3D ancestor of the body mesh driven by the same XRBodyTracker.
The body tracking position-data is scaled by Skeleton3D.motion_scale when applied to the skeleton, which can be used to adjust the tracked body to match the scale of the body model.
Tutorials¶
Properties¶
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BitField[BodyUpdate] |
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Enumerations¶
flags BodyUpdate: 🔗
BodyUpdate BODY_UPDATE_UPPER_BODY = 1
The skeleton's upper body joints are updated.
BodyUpdate BODY_UPDATE_LOWER_BODY = 2
The skeleton's lower body joints are updated.
BodyUpdate BODY_UPDATE_HANDS = 4
The skeleton's hand joints are updated.
enum BoneUpdate: 🔗
BoneUpdate BONE_UPDATE_FULL = 0
The skeleton's bones are fully updated (both position and rotation) to match the tracked bones.
BoneUpdate BONE_UPDATE_ROTATION_ONLY = 1
The skeleton's bones are only rotated to align with the tracked bones, preserving bone length.
BoneUpdate BONE_UPDATE_MAX = 2
Represents the size of the BoneUpdate enum.
Property Descriptions¶
StringName body_tracker = &"/user/body_tracker"
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void set_body_tracker(value: StringName)
StringName get_body_tracker()
The name of the XRBodyTracker registered with XRServer to obtain the body tracking data from.
BitField[BodyUpdate] body_update = 7
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void set_body_update(value: BitField[BodyUpdate])
BitField[BodyUpdate] get_body_update()
Specifies the body parts to update.
BoneUpdate bone_update = 0
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void set_bone_update(value: BoneUpdate)
BoneUpdate get_bone_update()
Specifies the type of updates to perform on the bones.