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VisualShaderNodeTransformConstant¶
Inherits: VisualShaderNodeConstant < VisualShaderNode < Resource < RefCounted < Object
A Transform3D constant for use within the visual shader graph.
Description¶
A constant Transform3D, which can be used as an input node.
Properties¶
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Property Descriptions¶
Transform3D constant = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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void set_constant(value: Transform3D)
Transform3D get_constant()
A Transform3D constant which represents the state of this node.