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CSGSphere3D

Inherits: CSGPrimitive3D < CSGShape3D < GeometryInstance3D < VisualInstance3D < Node3D < Node < Object

A CSG Sphere shape.

Description

This node allows you to create a sphere for use with the CSG system.

Note: CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a MeshInstance3D with a PrimitiveMesh. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.

Tutorials

Properties

Material

material

int

radial_segments

12

float

radius

0.5

int

rings

6

bool

smooth_faces

true


Property Descriptions

Material material 🔗

The material used to render the sphere.


int radial_segments = 12 🔗

  • void set_radial_segments(value: int)

  • int get_radial_segments()

Number of vertical slices for the sphere.


float radius = 0.5 🔗

  • void set_radius(value: float)

  • float get_radius()

Radius of the sphere.


int rings = 6 🔗

  • void set_rings(value: int)

  • int get_rings()

Number of horizontal slices for the sphere.


bool smooth_faces = true 🔗

  • void set_smooth_faces(value: bool)

  • bool get_smooth_faces()

If true the normals of the sphere are set to give a smooth effect making the sphere seem rounded. If false the sphere will have a flat shaded look.