Up to date
This page is up to date for Godot 4.3
.
If you still find outdated information, please open an issue.
CollisionShape3D¶
Inherits: Node3D < Node < Object
A node that provides a Shape3D to a CollisionObject3D parent.
Description¶
A node that provides a Shape3D to a CollisionObject3D parent and allows to edit it. This can give a detection shape to an Area3D or turn a PhysicsBody3D into a solid object.
Warning: A non-uniformly scaled CollisionShape3D will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its shape resource instead.
Tutorials¶
Properties¶
|
||
Methods¶
void |
|
void |
resource_changed(resource: Resource) |
Property Descriptions¶
A disabled collision shape has no effect in the world.
The actual shape owned by this collision shape.
Method Descriptions¶
void make_convex_from_siblings() 🔗
Sets the collision shape's shape to the addition of all its convexed MeshInstance3D siblings geometry.
void resource_changed(resource: Resource) 🔗
Deprecated: Use Resource.changed instead.
This method does nothing.