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CollisionShape3D¶
Inherits: Node3D < Node < Object
A node that provides a Shape3D to a CollisionObject3D parent.
Description¶
A node that provides a Shape3D to a CollisionObject3D parent and allows to edit it. This can give a detection shape to an Area3D or turn a PhysicsBody3D into a solid object.
Warning: A non-uniformly scaled CollisionShape3D will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its shape resource instead.
Tutorials¶
Properties¶
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Methods¶
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void |
resource_changed(resource: Resource) |
Property Descriptions¶
Color debug_color = Color(0, 0, 0, 0)
🔗
The collision shape color that is displayed in the editor, or in the running project if Debug > Visible Collision Shapes is checked at the top of the editor.
Note: The default value is ProjectSettings.debug/shapes/collision/shape_color. The Color(0, 0, 0, 0)
value documented here is a placeholder, and not the actual default debug color.
If true
, when the shape is displayed, it will show a solid fill color in addition to its wireframe.
A disabled collision shape has no effect in the world.
The actual shape owned by this collision shape.
Method Descriptions¶
void make_convex_from_siblings() 🔗
Sets the collision shape's shape to the addition of all its convexed MeshInstance3D siblings geometry.
void resource_changed(resource: Resource) 🔗
Deprecated: Use Resource.changed instead.
This method does nothing.