Up to date
This page is up to date for Godot 4.3
.
If you still find outdated information, please open an issue.
UniformSetCacheRD¶
Inherits: Object
Uniform set cache manager for Rendering Device based renderers.
Description¶
Uniform set cache manager for Rendering Device based renderers. Provides a way to create a uniform set and reuse it in subsequent calls for as long as the uniform set exists. Uniform set will automatically be cleaned up when dependent objects are freed.
Methods¶
Method Descriptions¶
RID get_cache(shader: RID, set: int, uniforms: Array[RDUniform]) static 🔗
Creates/returns a cached uniform set based on the provided uniforms for a given shader.