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UniformSetCacheRD

Inherits: Object

Uniform set cache manager for Rendering Device based renderers.

Description

Uniform set cache manager for Rendering Device based renderers. Provides a way to create a uniform set and reuse it in subsequent calls for as long as the uniform set exists. Uniform set will automatically be cleaned up when dependent objects are freed.

Methods

RID

get_cache(shader: RID, set: int, uniforms: Array[RDUniform]) static


Method Descriptions

RID get_cache(shader: RID, set: int, uniforms: Array[RDUniform]) static 🔗

Creates/returns a cached uniform set based on the provided uniforms for a given shader.