Up to date

This page is up to date for Godot 4.3. If you still find outdated information, please open an issue.

SpringBoneCollisionSphere3D

Inherits: SpringBoneCollision3D < Node3D < Node < Object

A sphere shape collision that interacts with SpringBoneSimulator3D.

Description

A sphere shape collision that interacts with SpringBoneSimulator3D.

Properties

bool

inside

false

float

radius

0.1


Property Descriptions

bool inside = false 🔗

  • void set_inside(value: bool)

  • bool is_inside()

If true, the collision acts to trap the joint within the collision.


float radius = 0.1 🔗

  • void set_radius(value: float)

  • float get_radius()

The sphere's radius.