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.
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PhysicsServer3DRenderingServerHandlerΒΆ
Inherits: Object
A class used to provide PhysicsServer3DExtension._soft_body_update_rendering_server with a rendering handler for soft bodies.
MethodsΒΆ
void |
|
void |
_set_normal(vertex_id: int, normal: Vector3) virtual |
void |
_set_vertex(vertex_id: int, vertex: Vector3) virtual |
void |
|
void |
set_normal(vertex_id: int, normal: Vector3) |
void |
set_vertex(vertex_id: int, vertex: Vector3) |
Method DescriptionsΒΆ
void _set_aabb(aabb: AABB) virtual π
Called by the PhysicsServer3D to set the bounding box for the SoftBody3D.
void _set_normal(vertex_id: int, normal: Vector3) virtual π
Called by the PhysicsServer3D to set the normal for the SoftBody3D vertex at the index specified by vertex_id
.
Note: The normal
parameter used to be of type const void*
prior to Godot 4.2.
void _set_vertex(vertex_id: int, vertex: Vector3) virtual π
Called by the PhysicsServer3D to set the position for the SoftBody3D vertex at the index specified by vertex_id
.
Note: The vertex
parameter used to be of type const void*
prior to Godot 4.2.
void set_aabb(aabb: AABB) π
Sets the bounding box for the SoftBody3D.
void set_normal(vertex_id: int, normal: Vector3) π
Sets the normal for the SoftBody3D vertex at the index specified by vertex_id
.
void set_vertex(vertex_id: int, vertex: Vector3) π
Sets the position for the SoftBody3D vertex at the index specified by vertex_id
.