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This page is up to date for Blazium 0.4.90 (4.3). If you still find outdated information, please open an issue.

Exporting 3D scenes๏ƒ

Overview๏ƒ

In Blazium, it is possible to export 3D scenes as a glTF 2.0 file. You can export as a glTF binary (.glb file) or glTF embedded with textures (gltf + .bin + textures). This allows you to create scenes in Blazium, such as a CSG mesh blockout for a level, export it to clean it up in a program such as Blender, and then bring it back into Blazium.

Note

Only Blender 2.83 and newer can import glTF files exported by Blazium.

To export a scene in the editor go to Scene > Export As... > glTF 2.0 Scene...

../../_images/gltf_godot_export.png

Limitations๏ƒ

There are several limitations with glTF export.

  • No support for exporting particles since their implementation varies across engines.

  • ShaderMaterials cannot be exported.

  • No support for exporting 2D scenes.

See also

3D scenes can be saved at runtime using runtime file loading and saving, including from an exported project.