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Joint3D¶
Inherits: Node3D < Node < Object
Inherited By: ConeTwistJoint3D, Generic6DOFJoint3D, HingeJoint3D, PinJoint3D, SliderJoint3D
Abstract base class for all 3D physics joints.
Description¶
Abstract base class for all joints in 3D physics. 3D joints bind together two physics bodies (node_a and node_b) and apply a constraint. If only one body is defined, it is attached to a fixed StaticBody3D without collision shapes.
Tutorials¶
Properties¶
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Methods¶
get_rid() const |
Enumerations¶
enum DisableMode: 🔗
DisableMode DISABLE_MODE_REMOVE = 0
When Node.process_mode is set to Node.PROCESS_MODE_DISABLED, remove from the physics simulation to stop all physics interactions with this Joint3D.
Automatically re-added to the physics simulation when the Node is processed again with initial transforms for bodies.
DisableMode DISABLE_MODE_KEEP_ACTIVE = 1
When Node.process_mode is set to Node.PROCESS_MODE_DISABLED, do not affect the physics simulation.
Property Descriptions¶
DisableMode disable_mode = 0
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void set_disable_mode(value: DisableMode)
DisableMode get_disable_mode()
Defines the behavior in physics when Node.process_mode is set to Node.PROCESS_MODE_DISABLED. See DisableMode for more details about the different modes.
bool exclude_nodes_from_collision = true
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If true
, the two bodies bound together do not collide with each other.
NodePath node_a = NodePath("")
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Path to the first node (A) attached to the joint. The node must inherit PhysicsBody3D.
If left empty and node_b is set, the body is attached to a fixed StaticBody3D without collision shapes.
NodePath node_b = NodePath("")
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Path to the second node (B) attached to the joint. The node must inherit PhysicsBody3D.
If left empty and node_a is set, the body is attached to a fixed StaticBody3D without collision shapes.
The priority used to define which solver is executed first for multiple joints. The lower the value, the higher the priority.
Method Descriptions¶
Returns the joint's internal RID from the PhysicsServer3D.